
This can be increased via Happyshrooms or by Praising, and decreased by Discipline, by hitting it, or by letting its Weight remain negative for a long enough period. If it hits 0, it will become a hostile Boss Digimon and no longer recognize you as its Tamer.
Happiness: How happy your Digimon is with you. All Digimon need to be a certain age before they can Digivolve. Max weight increases with the Brain and Defense stat of a Digimon. If it gets too high, it may cause a Failure Digivolution. This stat must be kept constant, as if it gets to zero and below, the Digimon can't move. This is raised and lowered by different foods. Weight: The fullness of a Digimon's belly. The faster a Digimon is than its opponent, the easier its attacks will land & the opponent's attacks will fail. Agility: This is the key factor in dodging, influencing both a Digimon's evasion & accuracy of attacks. Brains: It influences the rate at which a Digimon loses weight, and how much energy they gain when items are used on it. The higher this Stat is, the less damage the Digimon takes from other mobs. Vitality/Defense: A Digimon's defence. The higher this Stat is, the more damage the Digimon does against other mobs. It can be replenished using an MP Floppy, Bytes, or Food. As long as it is at 100, the Digimon can Digivolve. If a Digimon's Health reaches zero, it will revert to an egg. It can be replenished with a HP Floppy or Food. Health: The current and maximum amount of a Digimon's Hit Points. There are several different Natures: Balanced, Headstrong, Cautious, Agile, Intelligent. Nature: The Nature of a Digimon has effect on the statgrowth of that Digimon. Each Element has a strength, weakness & resistance to another Element. Element: The Digimon's Elemental distinction. Family: Each Digimon is classified by one of several different type that are based on their physical characteristics Dragon, Beast, Avian, Insect, Plant, Aquan, Holy, Evil, and Machine. Attribute: A Digimon's Type can be one of three distinctions Virus, Vaccine, and Data. Owner: The name of the Digimon's owner. (Can only be done from the Digivice, NOT the V-Pet.) Nickname: The nickname the Digimon goes by. When you use a Digivice on a Digimon, or check it while in a V-Pet, you are shown several statistics about your Digimon:
Other than that, there is information available about your specific Digimon. There are 4 types of stats, Offense (also called Strength), Defense (also called Vitality), Agility and Brains. Just a heads up that the chart shows differences between the rows and the columns, so this list is going based on the rows (which indicate how likely they are to win) and out of a score of 192 (16 x 12).Stats are what determine how strong, fast or smart your Digimon is.
More edit shit: Ok, I can definitely confirm that the Champion to Ultimate strengths are reversed, i.e. A Pendulum connecting to a DM would register as Group L and almost certainly kick the ass of the DM.Įdit: here it is, will math it the fuck up in a minute to tier the groups MetalGreymon was the weakest Ultimate on the V1 and Monzaemon the strongest. However, while I'm not sure about the tiers of the Champions (whether their power levels are indicated by their positions on the growth chart apart from the trash ones being the weakest), the order of the Ultimates went from weakest to strongest - i.e.
#Digimon v pet chartr full
The amount of protein/vitamins given, what Digimon they are, and something else that IIRC was how full their strength meter was.Īs expected, the Ultimates were the strongest Digimon in those devices. The original vpets had a tiering system where each position on the growth chart from Rookie onwards was officially assigned a letter group and showed who in which matchups would win most of the time - I have the chart saved somewhere and will edit this post with a link once I find it, but what I can definitely tell you is that strength was determined by three factors on the original vpets.